CFM68k is a shared library architecture that MacOS provides for the Classic 68K architecture. Apple does not do very much for supporting it, and is going to stop developing it with MacOS X.
When Apple moved MacOS to PowerPC's, they found themselves in a dilema. "How are we going to support having PowerPC and 68K code in the same binary?" And thus, their OS programmers came up with Code Fragment Manager. With the addition of the 'cfrg' resource, they were able to invent a way to allow for mixed PowerPC and 68K binaries. This is a very clever hack because PowerPC code lies in the data fork, and 68k code lies in the resource fork's 'CODE' resources.
This runtime architecture allows for multiple, unspecified code-fragments to be located in various places of a binary.
MacOS X will no longer support CFM68k, and I have no plans to continue further research or development into CFM68k solutions.
Many projects that I release require these libraries in order to run. Most programmers do not use them, so remember, they are NOT required unless you are using one of my programs that complains about a missing library with the name prefixed by "MSL".
The files in this archive are from CodeWarrior Pros' pre-built distributable runtime.